Portfolio | Finished Projects

This is the collection of all the completed game projects I’ve worked on, to learn more about a project click on either the game’s title or the associated Project Page button.

August 2023 - June 2024

Game Designer

A combat-platformer where you play as a jellyfish that magically fused with the horned skull of an aether-wielding owl. Unable to return to your watery home you must find your place on the strange surface by channeling your new powers to mold your squishy body.

Solo developed while leading a team of artists for 10 Months and has 15-20 minutes of gameplay.

Available for free download on Itch.io.

July 2023 - June 2024

Game/Technical/UI Designer, Artist

An isometric genre blend of a cooking simulator and a hack-n-slash. During your shift, you will combine ingredients in different cooking stations to make either spaghetti or pizza. Customers have limited patience, and should it run out they will violently express their anger and try to disrupt you in their own way. You’ll have to put a stop to their rampage to continue serving customers or escape with your life.

Team project developed for 11 Months.

Available for free download on Itch.io.

48 Hours (2024)

Game/UI Designer, Programmer

A run down table-top horror, where a conniving, player-simulating prisoner is your final foe. Before you are 2 gas pipes that can be commanded to flip (towards you or your opponent) using 2 red handed-wheels. If both pipes face either player at the same time, that player will be forced to ingest a heap of sweet, sedating N20… “Laughing Gas”.

Team project developed in 48 Hours for the 2024 Global Game Jam. The theme was “Make Me Laugh”.

Available for free download on Itch.io.

Mob Montague

1 Month (2023)

Game Designer

You have been tasked to officiate a wedding between two members of the two most dangerous crime families in your city. Do whatever you want, and be prepared to face the consequences of your actions, but know this: if anything goes wrong: Tony’s gonna get ya.

Developed in 4 Weeks as an assignment for a narrative design class, taught by Lisa Smedman, for the Game Art & Design program of LaSalle College Vancouver (LCV).

Available for free download on Itch.io.