Game Description

You have been tasked to officiate a wedding between two members of the two most dangerous crime families in your city. Do whatever you want, and be prepared to face the consequences of your actions, but know this: if anything goes wrong: Tony’s gonna get ya.

This game was made in a month as an assignment of a narrative design class, taught by Lisa Smedman, for the Game Art & Design program of LaSalle College Vancouver (LCV).

Unity 2021.3.15f

My Role?

Game Designer, Programmer

Meet the Team

Kevin Hang

Game Designer, Narrative Designer, Programmer

Website

Twitter

LinkedIn

Pierre Dussausse

Game Designer, Narrative Designer

Website

LinkedIn

Itch.io

Anthony “troopsushi” Botsford

Game Design, Pixel Artist

Website

Twitter

LinkedIn

Itch.io

Game Mechanics

Dialogue Choices

In this game, there are different endings the player can achieve, this is determined by the interactions the player has with the NPCs. By exploring the wedding venue the player will encounter the family members of the bride and groom. Each has their motive for being at this event, it is up to the player to discover these motives and attempt to reach the outcome they desire. However, you can’t be everyone’s friend, aligning with one person will alienate another.

So a functional summary; The player can talk to NPCs and can choose different dialogue options. The options come with consequences that can either be fruitful or fatal.

Movement & Navigation

WASD + E is used for everything in the game. The player can move around with WASD as well as select which dialogue option they want and press E to confirm their selection.